Is there any way to use "Rotation Follows Velocity" in Multiplayer Game?

For anyone having this trouble, I got it. All you have to do is to replicate the Arrow, replicate the Arrow’s movement and set “Rotation Follows Velocity” ONLY FOR SERVER. This way, server will replicate rotation and movement of the arrow. If you set “Rotation Follows Velocty” on client, then he will put the arrow down because arrow’s velocity seems to be always 0 for client, when replicating (i think).

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