You sure this is not working? When an instance editable variable is changed, the construction script runs. It also runs when you move an actor about.
And yet, when creating an object of this class using “Spawn actor from class”, there is no way to specify a different count value than the standard one?
You flag that variable as Instance Editable and Expose on Spawn:
Edit:
I increase count during the game, but nothing happens to the object
Ah, it’s run-time. Wrap that code in a function. Run it in the Construction Script. And then you can call that function run-time, too.
So you’d have something along the lines of:


And call it with new values:

