Is there any way to disable and re-enable a behavior tree

Hi,
I was on the blueprint (parent class: controller) that was being controlled by the AIController.

I did your setup in my AIController :

Still not working, my brain component is valid but stopping the logic isn’t stopping his behavior tree…
I really feel that there is a really weird thing going on beceause all answers i’m getting tell me to the exact same thing but it just simply doesn’t work for me.