is there any way for the cylinders with physics to stay attached

is there any way to make the cylinders with simulated physics stay attached at the cube while rolling on the floor, btw the pawn can be possessed by the thirdplayercharacter and can move around
What i’m trying to do here is have the pawn possessed and moving it around,
the cylinders would naturally roll because of the collision with the floor but stay attached under the cube and not roll somewhere else so they would look like wheels
Currently they’re rolling away if the pawn moves

nevermind i found the way to do it, just use cubes next to the cylinders and make them not visible, but make sure they’re not touching the cylinders, just being exactly next to them