GEngine->GameViewport->Viewport->ViewportResizedEvent.AddUObject(this, &MyObj::MyFunction);
void MyObj::MyFunction(FViewport* ViewPort, uint32 val)
{
}
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GEngine->GameViewport->Viewport->ViewportResizedEvent.AddUObject(this, &MyObj::MyFunction);
void MyObj::MyFunction(FViewport* ViewPort, uint32 val)
{
}