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Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong?
Development
World Creation
Constraints
,
question
,
Physics
,
unreal-engine
anonymous_user_49a519741
(anonymous_user_49a51974)
September 17, 2016, 6:58am
8
Has there been any change to this situation? Is there a solution to this yet?
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