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Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong?
Development
World Creation
Constraints
,
question
,
Physics
,
unreal-engine
AntonioModer
(AntonioModer)
December 11, 2014, 7:52pm
7
I tested this, it work to well (thanks to
Rama
):
23698-attach.png
1173×423 111 KB
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