Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong?

Hi Ori,

Yes! This is exactly what I had in mind.

In the past (using UDK) I had tried combining the actual collision component data, but the result was hacky, and of course you’d lose individual physical material properties, as it’d just behave as 1 object with 1 physical material, amongst other problems.

Please do let me know if you progress on this, thanks a lot!