Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong?

Hi Rob,

If I understand you correctly you would like to essentially attach several physically simulated objects together and have them act as one solid rigid body. This is a feature we are currently looking into and would definitely like to add.

I’ll keep you posted on this as it’s something I’ve been experimenting with. Let me know if you have any more questions or suggestions about this!