As far as I know, you must base your blueprint on the character class to get proper movement. Im not sure why they haven
t implemented the same stuff into the pawn class, but try to use the character class & it should work
As far as I know, you must base your blueprint on the character class to get proper movement. Im not sure why they haven
t implemented the same stuff into the pawn class, but try to use the character class & it should work