Is your bot class a pawn or a character? I tried to implement what you have with a pawn that is just a sphere mesh, but it doesn’t move. I can see that the execution loop is running as intended, but the sphere is just not moving. I’m trying to implement it on the 3rd person template map. I did leave out one of the sets of delays and move to actors, but I don’t think that that matters in this case.
I am very new to this, so I could be missing something that you felt was obvious, but at this point nothing is obvious to me. Thanks for any help!