Is there a way to use Win32 API with Unreal 5?

For InterlockedIncrement (etc.) there are additional allow/hide headers. These exist in UE 5.4 but it looks like they’re also in UE 5.3.

#include "Windows/AllowWindowsPlatformAtomics.h"
...
#include "Windows/HideWindowsPlatformAtomics.h"

(I ran into this issue when including some COM headers.)

–Tom