Is there a way to stimulate jumping using Blueprint?

You seem to all want to go pretty complex. What about making it simpler like:

http://puu.sh/803oW.jpg

  • have the default “Jump” function do its job
  • add 2 boolean variables (one as flag for “first jump” and one as flag for “double jump”)
  • double-jump only if “double jump” flag is false
  • first time you jump set the first flag, second time you jump set the second flag
  • add Z velocity as an action when jumping (in addition to default “jump”, that’s no big deal)
  • when player lands reset both flags to false and you’re good to go again