Is there a way to spawn an obj from code?

Rather 10 per second PER PLAYER. Item spawner device can do even more that currently so I don’t see a reason why we couldn’t.

My summary what is missing:

  • @editables don’t work when creating Prefabs (Level playset as a prop)
  • Add a way to spawn devices or set of props
  • Add a method to set parent of spawned prop
  • Increase spawn limits

Without these UEFN is a pain to use, huge waste of time compared to UE

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