Is there a way to play animation in editor?

There is a funtion in USkeletalMeshComponent

	/**
	* Sets whether or not to force tick component in order to update animation and refresh transform for this component
	* This is supported only in the editor
	*/
	UFUNCTION(BlueprintCallable, Category = "Components|SkeletalMesh", meta = (DevelopmentOnly, UnsafeDuringActorConstruction = "true"))
	void SetUpdateAnimationInEditor(const bool NewUpdateState);
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