Niagara gives some better performance for a ton of work. It’s basically same concept of generating textures for billboards requiring a spritesheet, etc… I’m having only 1-3 FPS impact from hitting 50 enemies with widget solution. It’s all about the animation! Putting it on the container incurs no cost for spawning in the damage number widgets. Will goahead with this solution as it’s much easier to work with and gives me a lot of control over how the numbers look.
Could you please show some examples or a little bit more hints of how you achieved animation execution for child widgets through this parent/container widget? I have the same issue right now and I’m not sure how to execute these animations through the container.