Is there a way to optimize widget components for floating damage numbers?

Yeah, was thinking a Niagara based solution, but seams pretty complicated. Below is a tutorial for this.

I believe Lyra demo uses Niagara based damage number solution as well. Will give it a shot when I have time as this widget solution is a no-go. Just too much performance loss for my type of game, but would be perfectly fine if you weren’t fighting 30+ enemies at once lol.