This is really amazing stuff, thank you so much for posting it!
You say above that the Unreal Engine doesn’t do a good job keeping track of the current play time of the sound. I have two questions regarding that:
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How/where can you query the current play time?
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Did you ever create a solution for audio playback that bypasses unreal’s setup so that we can get accurate real-time data about the audio?
Thanks so much!