Is there a way to get raw byte data from USoundWave?

This is really amazing stuff, thank you so much for posting it!

You say above that the Unreal Engine doesn’t do a good job keeping track of the current play time of the sound. I have two questions regarding that:

  1. How/where can you query the current play time?

  2. Did you ever create a solution for audio playback that bypasses unreal’s setup so that we can get accurate real-time data about the audio?

Thanks so much!