Hello,
Currently I have a floating health bar showing up on characters of the “Knight” class. The health is working as intended, it is showing the correct percentage values and all - but the problem I am having is that every other players health bar will mimic the currently played characters health bar.
For example:
If I am playing player A, and drop his health to 50%, the health will also appear to drop to 50% on player B even though Player B’s actual health is 100%.
I am using a widget component that has one progress bar and on construct is being cast to my “KnightCharacter”, the progress bar is setup to Bind with a “Health Percentage” that I have set up currently in the KnightCharacter blueprint.
I hope I explained my problem correctly, thank you in advance for any feedback!