Is there a way to disable objects without removing them?

Is this some kind of joke!?
Blender and similar applications have this core feature “Disable in Renders” (Camera icon) for collections/folders/layers for years. I can’t believe UE5 doesn’t have something similar. “Actor Hidden in Game” or “Visible” buttons doesn’t even work for level instances which I populated my scene with.

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I recently wanted to give UE a try for my architectural renders and was expecting some improvements because of the version 5 and UI overhaul. But every part of the process I hit a wall because of this kind of UX issues or lack of features!

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