UE noobie, Unity pro here: probably subclassing all actors from a custom class which offers non-tick-enabled hide functionality would do the job, or using a BP manager with array as pointed above. Also curious if there is a simpler/roadmapped way.
UE noobie, Unity pro here: probably subclassing all actors from a custom class which offers non-tick-enabled hide functionality would do the job, or using a BP manager with array as pointed above. Also curious if there is a simpler/roadmapped way.