Is there a way to detect crushing a player?

If I drop a five tonne physics object on my player, it should within all reason crush and kill them, because it’s a five tonne weight. But it wont clip through the player.

I wouldn’t want it to clip through my player anyway, since I don’t want a glitch dictating my game mechanics.

The way I imagined it would work is that there would be some sort of method to detect the oncoming force, dynamically detect if I am up against another surface, and have a threshold of crushing force to kill the player, I just don’t know how I would calculate that or if it’s even possible. I don’t know “how that is supposed to work” that’s the whole reason I’m on Ue4 answerHub asking in the first place.