Is there a way to destroy everything attached to a socket?

First let me clarify, I’m new to unreal and coding in general.

  1. I need them to be actors because I’m using a screen capture 2d camera attached to the scopes for the scope zoom effect. Each scope has its own sc2d cam and placement.
  2. I promoted them to variables and then i deleted the setter, do i need to keep it in place so it will set the ref every time? I thought once I get the ref variable it was enough. I’ll try keeping them in place and get back to you

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