Is there a way to choose Root Bone for root motion

Hi 3DMoss,

We do not support this currently. Root Motion has to come from the root bone. The reason for this is performance. There would be non trivial added cost to supporting a different bone in the Skeleton.

  1. I would be curious to hear what benefits you would get from such feature?
  2. If we offered an option to convert a non root bone root motion to a root bone root motion in editor, would that be a good solution?

Thanks,

-Laurent

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