Hi 3DMoss,
We do not support this currently. Root Motion has to come from the root bone. The reason for this is performance. There would be non trivial added cost to supporting a different bone in the Skeleton.
- I would be curious to hear what benefits you would get from such feature?
- If we offered an option to convert a non root bone root motion to a root bone root motion in editor, would that be a good solution?
Thanks,
-Laurent