Is there a way to check in Blueprints if your in Standalone Game or not?

I wrote my original “me too” request on Jun 01 '15 at 2:56 PM, and over a year later, I still can’t seem to do this?

I have come across another case where I need this in BP. I am trying to keep as much of my project in Blueprint as possible, as it minimizes upgrade pain. However, not all features work well in editor. For instance I have just discovered that the console command “servertravel” does not work in editor when seamless travel is enabled. I understand that this is because seamless travel still has bugs in Play-In-Editor mode and has been disabled. For that reason, I need a workaround in the editor. What I want to do is turn off the Use Seamless Travel bool if we’re in the editor.

But I can’t tell if I’m in the editor from BP.

Is there any way to do this other than rebuilding my project from code again and adding a bool function to one of my high level classes? I’ll do it if I have to, but I’m trying to get out of the high level C++ classes as much as possible. Many of the reasons they were created back in version 4.6 have been fixed by the time we got to 4.13.