Is there a way to check in Blueprints if your in Standalone Game or not?

Just run into this. My blueprint was derived from a c++ class so I just implemented the following in my class but you could do the same in a blueprint function library.

//! Allow the blueprint to determine whether we are running with the editor or not
UFUNCTION( BlueprintPure, Category = Whatever )
bool IsWithEditor() const
{
#if WITH_EDITOR
	return true;
#else
	return false;
#endif
}
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