Is there a way to check in Blueprints if your in Standalone Game or not?

This method has worked for me, as of version 4.26.
In PIE, the engine spawns a PlayerStartPIE even if it isn’t used. This doesn’t happen in standalone or a built version, so just checking this way at any point will give you an answer.

I created this Function in my GameInstance so I can reference it from anywhere at any time.

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