Nah, that was just a quicky physics example to demo. Since you’re already holding an actor, no need to destroy and spawn a new one.
I did not have enough time to replicate the entire setup you have.
Nah, that was just a quicky physics example to demo. Since you’re already holding an actor, no need to destroy and spawn a new one.
I did not have enough time to replicate the entire setup you have.