I have a question. I’m also in the process of packaging to iOS, and when I add entitements in Xcode, do I add them in (mac).xcworkspace? Or do you add them in (IOS).xcworkspace? I’d like to add entitements even though it’s manual. Can you tell me how to add them manually?
Currently, what I have done is that if I add Sign in with Apple as +Capability to Singing & Capabilities in (Mac).xcworkspace, an error occurred and it was not applied when I added Sign in with Apple to (IOS).xcworkspace.
And IOS packaging of the project path’s Config->DefaultEngine.unrealEngine in mac.
The Unreal Engine version is 5.3.2-Release, and I want to log in to Apple as Entitlements, but even if I add it in xcode, it does not add entitements to config->DefaultEngine.ini [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
AdditionalEntitlements=../../Build/IOS/ProjectName.entitlements을 넣어주고
Project Path ->Build/IOS/ProjectName.entitements does not result in Sign in with Apple rights.
Since you said it can be done manually, may I know how you added it manually?
I would greatly appreciate your advice.