Is there a reliable replacement for the Quaternion math in blueprints?

I think in the background the Rotator (sometimes in blueprint referred to as Rot) is in the background actually a Quaternion, but since most people don’t feel like doing math with Quaternions, the only show Euler angles. Even if you break a Rotator it will output the Euler.

So in short, try using the Rotator functionality for anything you want to do with rotations.