Is there a more efficient wat to limit a component's rotation?

Nothing to do with physics.

I’m sure you’re aware, you can change the frame rate of your game with t.maxfps, I think the command is.

Try removing the world delta seconds and setting the fps down to 20. That’s what your game will play like on a heavily loaded machine. You discover that everything moves really slowly. Which it shouldn’t :wink:

The GWDS compensates for that.

As the frame time gets longer, you will end up moving further, with this equation.

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