Is there a glossary of terms for UE4? I was able to find some for game development in general and that kind of clears things up. There seems to be a lot of terms I’m not familiar with especially within blueprints.
We do have Glossary’s available. This one is for UE4 overall: Unreal Engine 4 Terminology | Unreal Engine Documentation
And although a little sparse at the moment, his one is specifically for Blueprints: Blueprint Glossary | Unreal Engine Documentation
If you still have questions try taking a look through the UE4 Wiki and our extensive documentation.
Hope that helps.
This helps a lot. Thanks!
The first link is broken please fix.
Give this one a try
Very sparse in deed.
@bigpapaleo did you ever find a better glossary?
How do we go about helping to add to the glossary for those who are also looking?
They integrated it into the engine. If you have your mouse over any blueprint it tells you the definition of it.
What helped me was when you’re editing any type of blueprints you can press the window button on the toolbar. One of the windows is called Palette. It’s a list of every blueprint you can use. I just read them all from there. Side note, I would learn the utilities section first becuse it’s 70% of what you’ll use all the time.
The other thing that helped was the blueprint editor cheatsheet. It’s the hotkeys for the most common blueprints. Blueprint Editor Cheat Sheet | Unreal Engine Documentation