I’m having the same issue (while using 4.5)
On top of all, it seems like if the animation you used as a base and the one stored in your variable have different lengths, the “time remaining” evaluation will only take the base animation as a reference (in your case, it would use “antLion_attack1” instead of “SelectedAttackAnimSequence”)
You can see how this can be a problem if those 2 animations have drastically different lengths
Did ever found a way to solve this?
thanks!