Ok I can defo figure out how to shorten the save game into function.
The arrays in my head means I cut down on visible nodes in the graph but then will be updating the array insted. Potentially more work overall compared to just having 30 sets of achievements in fat row.
interseting. Ive dabbled in instances before But tbh Im still struggling around with saving and loading. Im going to reopen my investigations into instances and see where I go.
Im essentially just trying to figure out how to clamp down on repeating a blueprint 30 times and having a huge amount of visible nodes in sequence.