I’m sure I’ve seen it in a few places. Maybe you’ll even remember when you see this.
FMemoryWriter MemoryWriter(GameMode->SaveData.ByteData);
FObjectAndNameAsStringProxyArchive Archive(MemoryWriter, true);
Archive.ArIsSaveGame = true;
I’m sure I’ve seen it in a few places. Maybe you’ll even remember when you see this.
FMemoryWriter MemoryWriter(GameMode->SaveData.ByteData);
FObjectAndNameAsStringProxyArchive Archive(MemoryWriter, true);
Archive.ArIsSaveGame = true;