Is there a better solution than event ticks for pulling in character data?

I am no UMG expert but I believe there is an event you can call for sliders, simply select your slider and call one of these:

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I believe you need the bottom one. Use that instead of your tick for setting the variables in your Widget blueprint. :slight_smile:

Then on the Save Button you can also select an event, this time called OnClicked. When OnClicked fires you will want to Cast to PlayerCharacter blueprint to call a* Custom Event *you have to make IN your PlayerCharacter blueprint first.

By selecting the Custom Event node in the PlayerCharacter blueprint you can add Inputs which have to have the same variable types as the variables you set in your Widget Blueprint.
Now in your Widget Blueprint you can drag off of the Return Value of the Cast to PlayerCharacter node and type in the name of your Custom Event in your Character Blueprint. Once placed you can hook up your variables.