Is there a better solution for First Person root motion than putting everything on an invisible mesh?

Basically what the subject says.

image

I messed around a lot trying to get root motion to apply to the mesh attached to the Camera for a first person character (underlined in blue).

The only solution I’ve found - and it’s a solution I’ve seen a few people reach on their own searching around - is to just repeat your mesh and Anim BP setup on the mesh attached to the capsule (underlined in red) and hide it in game.

Is this really the best solution for getting root motion to work in first person, or am I missing something here?