Is the Time parameter 0.6 of the Set Timer by Event blueprint node valid?

Hi Mirro,

I might be missing something here, but yes, fractions of a second are ok to use in timers.

Maybe test with ‘Set Timer by Function Name’ if you’re having trouble with events.

Cheers.

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Can Set Timer by Event blueprint node blueprint node be accurate to one decimal place?

It will never be 100% accurate as timers are computed frame by frame, and frame times vary depending on your fps. But it will not be any less accurate than any other timer such as 1.0.

At 60fps constant your timer might trigger exactly after 36 frames (600ms), but fluctuations might make it trigger one frame after, adding an extra 1 to 16ms.

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Is the Set Timer by Event blueprint node executed in a separate thread?

Not really, everything is managed via the TimerManager singleton, which ticks down all timers in Tick in the main thread.