Hi everyone,
I have used Physics Control a lot in the past, but only recently learned about the Physics Control Asset and it’s editor. Right now I find it unusable. I can’t assign a skeletal mesh through the UI and have to copy-paste the reference of a skeletal mesh asset. I setup the controls in the same way I would do it manually using the “Create Controls and Body Modifiers from Limb Bones” node. But every time I try to simulate my editor crashes:
LoginId:722d962f4bcfa74d81ebd39a0f703527
EpicAccountId:19a03d59831846dfad48ac6383b11a01
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1067]
Array index out of bounds: -1 into an array of size 220
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_PhysicsControlEditor
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Persona
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll