I made a mistake in my formula. It is s = v1 * DeltaTime + Gravity * DeltaTime²/2. After that I can update the velocity to v2 = v1 * Gravity. With that, it reaches almost the same velocity like the object with physics enabled. **But there seems to be a small delay before the physics object starts accelerating. About 0.42 seconds. **If I start the acceleration on my object after with that delay, it will hit the ground at the same time like the physics object.