Is the activity in the construction script cooked into the game build?

True, but when I place my enemies in the level and check the variables i want se they are always correct because I am running them in the construction script. So, theoretically, what is IN THE LEVEL is calculated before beginplay and added to the variables. This is not a speculation. I tested this. My packages game was tested on several machines and ran correctly, updating saves, loading values, restating the game, starting from a checkpoint, etc.