Is the activity in the construction script cooked into the game build?

What you said is true: the construction script does run in the editor and in the packed game, but not all code in the construction script. The GetAllActorsOfClass does not run because there is no guarantee that all other world actors are available, and in my case, where I use sublevel streaming, it does not happen. But all the code that applies to the actor itself does run, like raycasting, detecting the ground, setting the tags etc.

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