Do you guys ever plan on fixing this or does no one care?
Holy ■■■■. I think i finally found the answer to this problem. The trick is DO NOT USE WINDOWS HOMEGROUPS. This is aproblem in my eyes since windows homegroups are the only way my comps can access each other to transfer files, but once i remove every comp from windows home groups they seem to build together for lightmap generating… all of them reach the blue bars multiple times. Something you guys at epic should definently look into.
Hello everyone, this weekend I was strugling with the same issue and maybe I have some new thoughts about it… I found one extreamly large mesh in my model, about 500.000 faces, and this was copied a dozen times in the project. After deleting this I got all the computers working fine (Im using four machines). So my sugestions is to look into your model to highly detailed objects, and lets try to validate this solution… Tks everyone for sharing your experiences in ue4, very helpfull.