"is simulating physics" not returning true

Im trying to check if the objects hit by a sphere trace are physical or not by the “is simulating physics” and “is any simulating physics” always return as false, even though “simulate physics” on my actor is enabled as true

how do i fix this ive been stuck thinking and googling for almost a week now. is it the “get root component”? i have no idea and i cant find any similar nodes

just use an interface to return a bool from the target,
im not sure why your way doesnt work, could be the physics are ‘sleeping’ or maybe it needs a bone?

Your graph says that the ROOT_COMPONENT is what is simulating physics, but is it? Are you sure it’s not the mesh or some other component simulating physics?

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It cant simulate physics, and i cant find any way to sort through every actor component or something, i even tried “is any simulating physics”, is it really this hard to apply an impulse to objects that get hit by an explosion and are physical?

i assume you mean the root ‘scene component’ cant simulate physics, just drag the mesh you want over the root and set ‘make new root’

In the second picture you posted, you have the “Simulate_Physics” box checked.

What component is this representative of?