I have isolated the node that causes the problem by removing all the wires and adding execution wires back one at a time. What is weird is that it is executed after the print function (but somehow) effects the “is Simulating Physics” variable before the print is able to get the variable. In the next node not featured in the picture above there is a “Set Collision Enabled” node that was setting the collision sphere to “No Collision”. This is a huge issue since if I don’t disable collision simulate physics returns true but the character collides with the object which then goes flying (this code is part of pick up and carry feature).