Is physics really difficult in UE4, or is it just me?

I just figured that AttachTo would do just that, attach one object to another so that they move together. I thought the welding was some form of optimisation, given that it’s off by default. Seems like having a function like DoSomethingEssential(bool bYesReallyDoIt). I have turned off physics simulations on the objects being attached, and they just float away.

My aim with this thread wasn’t to trash UE4 btw, I just needed to know that I’m not alone! It’s cheaper than therapy, which I think I’m going to need by the time I figure all this out.

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