"Is Overlapping Component" outputs both TRUE and FALSE

So the overall setting is:

  1. There’s a Laser, that does only work if its starting point does not overlap the “Moveable Actor”.
  2. There’s a “Moveable Actor”, that can be replaced by the player. There are multiple instances of it in the map, though the error also occurs if only one instance has been placed.

So the setting is: if the player places the “Moveable Actor” at the starting Point of the Laser, it will be disabled. If it’s removed or hasn’t been there in the first place, the Laser is enabled.