'Is Not Valid' but it seems to work?

What does the save game being invalid has to do with the UI update? Again, where do you update the UI? You say they are somehow connected, but we can’t see it here.


Regarding the SG being invalid:

Is this script in the Game Mode? Does it trigger? Because to me it looks like you do it in the Level Bluerpint… not in the Game Mode. So the the GM’s PlayerSaveGame var is simply invalid.

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