Is MetaHuman 5.6 Body Conform feature broken in the public release?

I still don’t understand what you mean lol (sorry I barely slept anything last night). Are you talking about “MetaHuman Extra Tools” or “MetaHuman Conform Topology”?

MetaHuman Conform Topology is a simple package released by Epic wich includes sample MetaHuman geometry for you to use however you want.
https://www.fab.com/listings/98f7b49d-f5dc-45c4-b590-52dbb4f951c0

MetaHuman Extra Tools is a Maya plugin that I released. It complements Epic’s own “MetaHuman for Maya” plugin.
With MetaHuman Extra Tools you can edit your MetaHumans as combined meshes in whatever application you choose, and the plugin will figure out the correct joints placement, pose fixing, etc, generating new DNA that you can use to update your MetaHuman in MetaHuman Creator. It will work better than the “Conform from template” option from MetaHuman Creator.
https://www.artstation.com/marketplace/p/pR97n/metahuman-extra-tools
or
https://www.fab.com/listings/22f90398-c29e-4b74-a80a-9c5b5ae19d47


Sorry, I should attach the image earlier.
It’s this blend funcion. I thought the presets below are dna files, which could be generated with your plugin. And then could enrich the data base. However, they are character files in the end.

The conform topology is what I was looking for the first time I post at this topic.

And thanks a lot for replying. The plugin is useful.

Oh, now I understand, sorry for the confusion.

Yes, with MetaHuman Extra Tools you can generate DNA files to update a “MetaHuman Character” asset. You can then drag that asset into the presets library, body blend library or head blend library, and use it like any other MetaHuman.