Is MetaHuman 5.6 Body Conform feature broken in the public release?

ok so this is the closest thread on the planet currently - Custom conformed metahuman inside of unreal engine 5.6 seems to work with the head mesh. OK great so now I want to do variations - Export the head > do so mods > use as morph target for custom variation

BUT simply exporting the FBX head or skm_face in unreal and reimporting EXACTLY the same fbx file as a morph target then it errors - Failed to import Morph target - Warning: FInterchangeMeshUtilities::ImportMorphTarget: Cannot import morph targets, the imported morph target geometry don’t match target skeletal mesh geometry topology. (LOD in 0)
so indeed yes - metahuman is currently BROKE for FBX export - interestingly enough I can import the .DNA file as a morph target - that works! wtf? the dna is exported from the creator when in assembly DCC export mode. but obviously I need to do something for the variations in a DCC but im using Houdini , not Maya or Blender :frowning:

AND. apparently in the metahuman SDK there is cmd tool called DNA2FBX …! this is the missing sauce no? WHY oh WHY is this sdk not available as a developer? apparently I have to beg for permission to access this? come on Epic